HUNTBORN
Zombie Plague
Possibly the only server focused on balance, fair-play and optimization for everyone. From various items to choose from, different mechanics and gameplay modes, to unique features and addons that will definitely keep players occupied for a long time. All that while keeping one of the most important things in mind - performance. Below, you can find just some of many features that server offer. Others are meant to be discovered by playing.
Dynamic gameplay mechanics
In order to keep balance in order, health for zombies, number of infected players, and game modes that are playing are determined by the current number of online players. Meaning, when the first zombie gets infected, it won't have a fixed amount of health like you maybe seen before, but instead, health will be calculated by the number of currently online players.
- Infection bomb improvements
A few new requirements are added in order to successfully use infection bomb and at the same time improve general gameplay experience for everyone.
For instance, throwing an infection bomb on a single human won't work, meaning that it needs to be 2 or more humans in an explosion radius to be infected.
Also, buying infection bomb is possible only if there are more alive humans than zombies.
Instead of running around the map as a zombie and being scared of humans because you can't move at all when they shoot you, with this new zombie shock mechanism humans will be the one scared to run around and take risks, like it should have always been. Meaning, when humans shoot zombies, instead to slow them down, zombies will be able to keep running full speed and the only difference is that bullets will cause them to be knocked back a little.